Flip 7 – Quick Start Guide

Redesign Insert for Flip7 - Redesign
Reading time: approx. 2 minutes


The goal of the game

The game is played over several rounds until one player reaches at least 200 points .

Game setup

  • Number of players: 3-18 (realistically 2-6)
  • Age: 8 years and up
  • Playing time: 20 minutes
  • Components:
    • 79 number cards (0-12, 12x12, 11x11 ... 1x1, plus 1x0)
    • 9 action cards (3x each: Freeze / Second Chance / Flip Three)
    • 6 bonus cards

Preparation

  1. Shuffle all the cards.
  2. Randomly select the starting player.
  3. Prepare the round stack.

Round preparation

  1. The starting player deals 1 card face up to each player, starting with themselves.

  2. Bonus cards are placed above the number cards .

  3. When an action card is revealed → execute immediately.

  4. The distribution then continues with the next player until everyone has received at least 1 card.

Round sequence

The starting player offers all players in turn:

  • STOP: Drop out of the round → Stack cards and turn 90°.

  • ONE MORE: Draw another card face up.

Special rules:

  • New number card that you don't have yet → everything's okay.

  • Flip 7: 7 different number cards → 15 extra points , round ends immediately.

  • Number card you already have → gambled away , turn over cards → out of the round. (see action cards)

The round ends when:

  • Someone scored a flip 7 , or

  • no one is left in the game.

Points rating

  1. Sum of all number cards.

  2. Multiply by ×2 card if necessary (only for number cards).

  3. Add up the bonus card values.

  4. Flip 7 = +15 points. (Value can be adjusted flexibly in the app)

  5. Write down the points and add them to the previous round points.

Recommendation:
Use the helpful app during the game to quickly record the values ​​for each player.

Next round

  1. Set aside all the cards from the last round.

  2. The previous starting player passes the remaining stack to the left to the new starting player.

  3. If the pile is empty → shuffle discarded cards → new pile.

End of game

  • The game ends as soon as one player reaches at least 200 points .

  • In case of a tie → another round until a clear winner is determined.

Action cards – details

  • Freeze: Choose an active person, they are eliminated from the round, turn over cards. Count the points at the end of the round.

  • Second Chance: Protects you from gambling once if you draw a duplicate number card. Place both cards to the side. Max. 1 card per player; pass the second card on. Discard at the end of the round.

  • Flip Three: Choose an active person → this person draws 3 cards one at a time.
    Action cards are executed after all 3 cards have been dealt .
    Did you gamble away your chances? The player must give the action card(s) to another active person of their choice.

Tips for beginners

  • Keep track of which number cards have already been played.

  • Flip 7 scores points immediately and can decide the game.

  • Use bonus cards wisely – they bring points without the risk of gambling.

  • Weighing risk vs. safety: too much → gambled away, too cautious → missed points.